Game Design

Planet 3:

Lead game design on educational startup. Created game design documentation, wireframes, and lead game design vision for the product.

Bash Gaming/GSN Games:

Senior game designer experience for the top 10 grossing game, Bingo Bash, and social slots game, Slots Bash. UI and UX design experience for all mobile platforms. System design experience focusing on player retention and monetization.

Magic Pixel Games:

Created designs for 2 of the mini games: Shooting Gallery and Wrecking Ball. I also worked on AI pathing for the main level. 

 

Pipeworks Software:

Game design centered around combat, AI and systems design.

Pipeworks Software:

Lead Designer creating documentation, wireframes, and usability for first non game app on the Wii uDraw tablet.

 

 

Pipeworks Software: 

Level design on 3 levels plus overall systems wide level design on 3rd person action adventure game.

 

Pipeworks Software:

Game design consisting of combat, sound, visual effects, and narrative design.